
Which also means that the best way to win is to either memorize all of the good choices or look up the right answer online. The problem with these events is that they are scripted, which means that if you keep choosing the same things everytime it prompts, the result is the same.
DESPOTISM 3K CHOICES MODS
I know that you don't necessarily need good mods to win, but bad mods can completely screw you over for no reason at all. At the end of every day (which occurs every 100 seconds, give or take) you get a prompt informing you of some curious situation and giving you a few choices on what to do about it (you get a mysterious box, some weird person shows up at your doorstep, an accident happens inside the facility), and depending on what you choose, you can get good or bad modifiers which can either make your life a little easier or completely ruin your run. Great visual design and fun premise, the jokes are funny while not being over the top, the gameplay is simple but gets a lot more complex as you go, which is very good as roguelikes rely on progression and learning the games' systems.

DESPOTISM 3K CHOICES FOR FREE
Send your humans on expeditions around a procedurally generated map and earn resources without any limits.I got this game for free on a recent giveaway, decided to try it out and while the strategy aspect and the visual design really got me interested, the main gameplay became very annoying to deal with once you really start trying. In the second campaign besides resource management you get a totally new "raid" mechanic.

A correct choice may provide some bonus, an incorrect one - well, you'll see! Many of the modifiers that you get due to the random events change the game's look significantly. Besides that, a random event happens after every five feedings in the form of a text quest. The foremost roguelike element is that you can't save the game - you have to start from scratch every time. You need to plan your strategy and tactics in advance and track all your humans so that they don't die of exhaustion. Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. They rest in one of the facilities and work in all the others. It only takes a couple minutes to figure out the game’s mechanics, but using them optimally is no small feat!Ĭore gameplay consists of transporting puny humans between various facilities using mechanical claws. And every failure is fatal - you’ll have to start over!Ĥ) Easy to learn, hard to master. Think fast, to the point, and abandon pity!ģ) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. Immerse yourself in the life of a merciless tyrant!!Ģ) Resource management on steroids. Slaughter has never been so fun!ġ) Humor as dark as your ex’s heart.

In other words, this is a indie resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict.
